The saga ‘MotoGP’ has gone through multiple companies, from Atlus to Capcom, through Namco or THQ. But, for five years, the official license of the Motorcycle World Championship seems to have found his home in the Milestone studio.
Moreover, this year, the Italians will not miss their appointment with ‘MotoGP 18‘ at the beginning of June.
A new release that promises to mark a turning point thanks to the fact that it will be the leap towards the Unreal Engine 4 game engine, with which it will bet on tuning the physics and the finishes of drivers, vehicles, and tracks towards new heights of realism, which includes both facial scans and track to drone view.
But it will also serve to create climatic effects that will give more emotion to the races, both visually and in the playable.
On the other hand, in ‘MotoGP 18‘ it will not be enough to accelerate and take the corners with mastery: the impacts will affect the body and the operation of our motorcycle and we will be given the possibility of calibrating each of the components of our machine before going out on track
Of course, Matteo Pezzotti, Lead Designer of the project, promises a totally realistic experience but that will include options so that any passionate motorcyclist can enjoy the experience.
The modes? All the essentials are confirmed: among the offline options we find a Race, Championship, Single Race and Time Trial mode. In addition, the multiplayer has its own Championships and Single Race and a MotoGP eSport Championship of which more details will be offered later.
And yes, as the official game of the Motorcycle World Championship we will have access to the Moto3, Moto2, MotoGP and even the Red Bull MotoGP Rookies Cup.
There may not be as many motorcycling proposals in consoles, but ‘MotoGP 18’ wants to leave few options for an alternative. A master plan if it runs well that will start next June 7 on Xbox One, PS4, and PC, and will serve as the debut of the saga on Switch.