We are only a few days away from a year since the release of one of the best video games of the last months and this generation, besides being the GOTY of 2017.
‘The Legend of Zelda: Breath of the Wild‘ follows being news and this time it has been because of some statements made by its director, Hidemaro Fujibayashi, to Game Informer magazine to reveal a mechanics that was thought to introduce the adventure.
Throughout the game, we are sure that we have all encountered times when it gets to rain and even electrical storms that force us to use weapons or wooden shields and incidentally make it too difficult to climb any wall or mountain.
However, the team considered giving the players the opportunity to modify the weather at will.
This measure would resemble the one already used in ‘The Legend of Zelda: Ocarina of Time’, when Link could play the song of the sun or the storms to control the time, although in the end it was thought that it was not too funny and, as You already imagine, it was not implemented. This is what Fujibayashi has explained:
At first, we considered giving the players control of time, but we realized that it was more fun if they could not control it. Doing so did not fit the game too much. In ‘Ocarina of Time’ you could visit places where it was only sunny or it was raining.
That was the way players could control it. Adding time control would have increased the number of variables in the world. It was more interesting to make Link fight against nature, not control it. It ended up being more natural and fun.
This is not the first time we learned that those responsible for the last installment of the saga shuffled several mechanics that later ended up eliminating during development.
For example, originally Link was going to have some spear throwers to move around the world like Spider-Man, but it was believed that this completely eliminated the climbing system and was not entertaining either.
It is certainly curious to know how was the development of ‘The Legend of Zelda: Breath of the Wild’ and what ideas have been maintained and others have been left out.
Will we see any of them in the next Zelda ?. The only thing that we have clear is that Eiji Aonuma will do everything possible to bet once more for an open world.