Kicking off the CES 2016 keynote, Intel CEO Brian Krzanich rode out in what looks like Segway with no handle bars. Krzanich says it’s his “self-balancing vehicle.” This would be Intel’s third year on the CES keynote stage.
“We believe we are entering a new era of consumer technology,” he said. “Consumers are choosing experiences over products.”
Technologies must enable new experiences to be successful in the future, and they are shaped by three trends. First, the world is becoming smart and connected.
Everything today is defined by technology, but technology is not our focus, Krzanich said. In a demo, he showed that drones can be used to redefine the firework experience, replacing smoke and danger with a show that’s filled with creativity and potential, all powered by drones.
The most important thing is that the technologies that Intel will show will be delivered by its partners “in the next few months.” This will be “the year of amazing experiences,” Krzanich said.
Sports and gaming
Gaming used to be an individual event, but e-sports is radically transforming the category into an immersive, social experience with spectators. According to Krzanich, it’s like a sport, and you can feel it, see it, and experience it, and Intel wants to offer a sensory experience, to deliver more performance and more sensation than before.
Intel brought up an all-female team that competes in a Rainbow Six tournament. The demo highlighted technologies like Windows 10, Intel’s sixth generation Skylake processor and enhanced graphics power. Intel showed that the Intel RealSense 3D camera will remove her background in an augmented reality setting, so the player can live broadcast the game play with no lag or delay.
Intel wants to replace avatars with ultra-personal gaming. In an immersive gaming experience, Intel wants to put you inside the game. Using the RealSense 3D scanner, you can scan yourself, capture your image and insert yourself in the game.
In a demo highlighting Fallout 4, Intel shows that you can scan yourself into the game, rather than see a generic game character.
“This is engaging,” Krzanich said. “This is e-sports. We want to extend this to all sports.”
The vision is to free the spectator to see any angle on the playing field. This vision is now a reality, according to Krzanich.
Partner Replay Technologies is now using this technology to allow you to watch on broadcast, in the stadium or on the PC. You’ll be able to view the game from any angle you want, and you’ll become the director.
Utilizing Intel’s Curie and its sensor hub, Intel will be able to give athletes real-time feedback as they perform and train. Curie is sampling today, and Intel says will ship this quarter in volume at less than $10 (£6, AU$14).
With BMX bikes, Intel is embedding the Curie chips in the bike to understand what the bikes are doing as riders perform tricks and stunts.
“As the athletes move across the stage, we’re able to virtualize the movements and classify the tricks in real-time,” Intel said. Curie will provide real-time data and analysis for training and enhancing performances. Audience members will gain insight into the sports and engage viewers.
Intel believes that Curie will change every sport in a big way.
In a partnership with ESPN and the X-Games, Intel will be debuting Curie at the X-Game this year. This will allow television viewers to better understand the movements that the athletes move, ESPN said at the keynote.
Curie will be used to show rotations, G-force and other stats at the Aspen Winter X-Games next month. Another partner will be Red Bull Media House.
…this story is developing. Please refresh your browser for the latest updates.